I have an idea for a short 2D animation, drawn and painted in my rough sketchy style. I drew this test one morning last week – it was great to sit down at an animation desk and draw. As I don’t have an easy way to linetest traditional animation at home, I just went forContinue reading “Short Animation Idea”
I’ve now finished the Aardman / NFTS Character Animation course … twelve weeks over already! You can find my updated showreel (with lots of animation from the course) here and my new portfolio here. And now for something a little different … we had some free time at the very end of the course so I triedContinue reading “Update”
I’ve wanted to post a little about how I’m animating in Maya, but when I began to look at what I’d done I realised that there was more I wanted to say. So I’m beginning here, and we’ll see how it goes! Referencing This is, by far, the most important thing I’ve learnt while I’veContinue reading “Animation Referencing”
Character provided by Aardman, animation by myself. The last few weeks have taught me a lot. There have been a few difficult days when I’ve really doubted my ability: “I’ll never be an animator!” Somehow those dark moments were followed by days where everything worked beautifully. I wanted to show a little of the referencingContinue reading “Walk and Run Assignments”
Animation by myself, character and prop provided by Aardman. I found Week Four’s exercise challenging not only because I lost a day through illness but because the nature of the exercise meant lots of slow, steady animation (which I find hard enough to do in 2D) which in 3D was very unfamiliar. 3D seems toContinue reading “Weightlift Exercise”
Animation by myself, characters provided by Aardman. I’m now about to begin my fourth week on the Aardman course. This video’s made of the assignments I completed over the last two weeks. The lunge is the first character animation I’ve done in Maya. I had lots of helpful comments on how to improve it, andContinue reading “Lunge and Baseball Swing Exercises”
It’s the end of my first week on the Aardman / NFTS Certificate in Character Animation. I’ve been learning Maya (help!) and animating different weights of bouncing balls. As Lloyd Price says, “It all comes back to the bouncing ball!”
I’ve been working on this since late August, and I’ve finally got it to the I’m-almost-happy-with-this stage! I drew the rough in Flash (hence the general messiness; I don’t like the brush tool very much) and I’m planning to clean it up in Photoshop. Comments and criticisms would be appreciated, though please don’t mention volumesContinue reading “Dog Animation Rough”
I recently finished painting my backgrounds. I’m now at the compositing stage, and I’m really enjoying seeing my film look like a film rather than a line test. Here are a few of the finished pieces!
Colour tests exploring how the light and colour will change throughout my film.
One character from one scene of my classical film. I’m currently cleaning up, which involves rough cleaning the very rough roughs, and then cleaning the rough cleans! There are a few inbetweens missing from the clean.
Attempt one. Drawn in Photoshop over storyboard panels.
I created a poster for my student film in order to explore the final line style, character design, and colour. Pencil on paper, scanned and then coloured in Photoshop.