My dog is notoriously difficult to photograph, let alone draw. This afternoon I managed to capture her in the garden as she munched on a very old tennis ball and an offcut from someone’s fence.
Animation by myself, characters provided by Aardman.
I’m now about to begin my fourth week on the Aardman course. This video’s made of the assignments I completed over the last two weeks.
The lunge is the first character animation I’ve done in Maya. I had lots of helpful comments on how to improve it, and after a week on the other assignment I now see other things I’d change.
We began the baseball exercise using the stepped function in Maya, something which felt familiar to me after 2D! I felt much more confident with the controls this time around. I’m really pleased with the result. (Let’s see what I think in a week … )
It’s the end of my first week on the Aardman / NFTS Certificate in Character Animation. I’ve been learning Maya (help!) and animating different weights of bouncing balls. As Lloyd Price says, “It all comes back to the bouncing ball!”
I’ve been working on this since late August, and I’ve finally got it to the I’m-almost-happy-with-this stage! I drew the rough in Flash (hence the general messiness; I don’t like the brush tool very much) and I’m planning to clean it up in Photoshop.
Comments and criticisms would be appreciated, though please don’t mention volumes (I know).