I’m giving a brief presentation tomorrow on this animation idea of mine, so I’ve been working on the storyboard and colour script. Here are a couple of glimpses at it!
I thought it was time for an update of my portfolio and showreel! Here’s a peek: click on the image to view the full portfolio. My latest animation showreel, featuring Maya and paper animation: Music: “Dial Up” by Kris Oliver http://www.krisoliver.com Paper Animation (Photoshop / ToonBoom): All character, background and colour design by myself. MayaContinue reading “New Portfolio and Showreel”
I cleaned up and inbetweened the deer over the last couple of weeks. At first the movement appeared very even, so I removed some of the inbetweens and rejigged some of the remaining drawings to get back to the feeling I wanted. Once I was happy, I coloured it, added a little more to the background,Continue reading “Deer”
I returned to my deer animation today, changing quite a lot of the ending and adding more breakdowns and inbetweens. I’m planning to clean it up in Photoshop, something like the deer shown below: quite loose and free, hopefully keeping some of the rough nature of the original.Here’s one of my favourite breakdowns from today:
This idea I’ve had for a while, but today I had the chance to get all the keys and some of the breakdowns drawn. Lots of issues here still, so I look forward to working on it more.
Character (Morpheus) from here: http://www.joshburton.com/projects/morpheus.asp Chair prop provided by Aardman All sound effects from http://www.freesfx.co.uk This is a short animation I created while a Trainee Animator at Aardman. I wanted to push my animation and go for a more cartoony style. For reference I watched a lot of Tex Avery takes! However I still struggledContinue reading “Rude Awakening”
Polishing Previous posts: Posing and Breakdowns. This is actually the hardest stage to describe, I think; there are so many small things that I do it’s hard to summarise them. But I’ll give it a shot! I normally don’t use the graph editor all that much before the polishing pass as I know I’ll haveContinue reading “Animating a Horse III”
Breakdowns Find parts I and III here: Posing and Polishing. What with Christmas, applying for jobs, and so on, it’s taken me longer than I hoped to do some more work with my horse animation. Today I’ve had the chance to do so! To find my first post about this animation, click here. I beganContinue reading “Animating a Horse II”
Posing Find Parts II and III here: Breakdowns and Polishing. One thing I’m determined to do is to keep animating in 2D and 3D. There are lots of free 3D rigs available online, so I downloaded Tomasz Jurczyk and Carlos Contreras’ horse rig from here. I want to add variety into my reel with some four-leggedContinue reading “Animating a Horse”
I have an idea for a short 2D animation, drawn and painted in my rough sketchy style. I drew this test one morning last week – it was great to sit down at an animation desk and draw. As I don’t have an easy way to linetest traditional animation at home, I just went forContinue reading “Short Animation Idea”
I’ve now finished the Aardman / NFTS Character Animation course … twelve weeks over already! You can find my updated showreel (with lots of animation from the course) here and my new portfolio here. And now for something a little different … we had some free time at the very end of the course so I triedContinue reading “Update”
I’ve wanted to post a little about how I’m animating in Maya, but when I began to look at what I’d done I realised that there was more I wanted to say. So I’m beginning here, and we’ll see how it goes! Referencing This is, by far, the most important thing I’ve learnt while I’veContinue reading “Animation Referencing”
Character provided by Aardman, animation by myself. The last few weeks have taught me a lot. There have been a few difficult days when I’ve really doubted my ability: “I’ll never be an animator!” Somehow those dark moments were followed by days where everything worked beautifully. I wanted to show a little of the referencingContinue reading “Walk and Run Assignments”
Animation by myself, character and prop provided by Aardman. I found Week Four’s exercise challenging not only because I lost a day through illness but because the nature of the exercise meant lots of slow, steady animation (which I find hard enough to do in 2D) which in 3D was very unfamiliar. 3D seems toContinue reading “Weightlift Exercise”
Animation by myself, characters provided by Aardman. I’m now about to begin my fourth week on the Aardman course. This video’s made of the assignments I completed over the last two weeks. The lunge is the first character animation I’ve done in Maya. I had lots of helpful comments on how to improve it, andContinue reading “Lunge and Baseball Swing Exercises”
It’s the end of my first week on the Aardman / NFTS Certificate in Character Animation. I’ve been learning Maya (help!) and animating different weights of bouncing balls. As Lloyd Price says, “It all comes back to the bouncing ball!”
I’ve been working on this since late August, and I’ve finally got it to the I’m-almost-happy-with-this stage! I drew the rough in Flash (hence the general messiness; I don’t like the brush tool very much) and I’m planning to clean it up in Photoshop. Comments and criticisms would be appreciated, though please don’t mention volumesContinue reading “Dog Animation Rough”
A bird who just wants to rest has trouble with a noisy neighbour. This short animation was made in Flash and Photoshop, then composited in After Effects. It was the final project of my Classical Animation course at Vancouver Film School.
Colour tests exploring how the light and colour will change throughout my film.
One character from one scene of my classical film. I’m currently cleaning up, which involves rough cleaning the very rough roughs, and then cleaning the rough cleans! There are a few inbetweens missing from the clean.