Sophie, an acrobat, modelled at life drawing this week and held some unusual poses! I also did some sketching as she warmed up.
It’s been about two and a half years since I last updated my drawing portfolio (!) so I thought it was time to give it a refresh. What’s been exciting about putting this one together is that it’s all new – nothing from the last portfolio is still in it.
You can take a look here!
Way back in August, after finishing on Klaus (I’m hoping to post more about my work on that soon), I took a day to visit Edinburgh Zoo. Thankfully the weather was pretty good and I was able to see, and draw, a lot of animals.
I’ve got behind with uploading my sketches from life drawing again … I’ll upload them soon! These drawings are from late October, modelled by Lydia.
For the last month and a half on my job in Edinburgh (I should be able to reveal what I was working on soon) I stayed in a flat near Arthur’s Seat. One evening I took advantage of the sunshine and spent a while drawing in the park. Here are a couple of my sketches!
I’m back in Edinburgh for a few months, working as a Clean Up Artist (if you don’t know what that is, here’s an example) on a feature film I can’t talk about yet. It’s a really exciting project and I’m looking forward to sharing more about that, hopefully soon. One of the tricky things with working in animation is that a lot of what I do can’t be shown for one reason or another, so this is a glimpse at some of my personal drawings!
This afternoon I spent some time in one of my favourite places, the National Museum of Scotland. I went down into the early Scottish history section and sketches a few objects that caught my interest. Here are a couple of them.
Elaborate Viking sword hilt, Eigg
Pony cap and horns (which were added at a later date), Torrs
It’s been a while since I uploaded any sketches from life drawing … here are some from sessions modelled by Maxime, Lena, Evie, and Susan.
I spent some time today drawing quick sketches using the Bodies in Motion site. The Muybridge images are especially good for quick studies, and after exploring a variety of sequences I settled on this one.
Move Summit is an industry-focused animation conference in Edinburgh now in its third year. In 2017 and 2018 I was a volunteer, but this time I was able to attend. This year it was a three day event jam-packed with speakers from Pixar, Axis, Aardman Animations, Blue Zoo, and many many more. The first day, Wednesday, was geared to students and those new to the industry, though they could also attend the other days.
Noah Klocek, Art Director at Pixar, spoke on Thursday about ‘The Importance of Authenticity in Animation’. Noah spoke in depth about considering the story when designing, but much of what he said could be applied to other areas of filmmaking. I found this talk particularly inspiring.
That afternoon Noah ran a workshop which recapped and further explored the idea of authenticity. Especially emphasised was research – he said it’s better to have great research and a bad drawing than a beautiful drawing without research. It was thought-provoking, and has challenged me to think about and change how I go about my projects.
Mike Sharpe, of Found Studio, spoke about how he split work into three categories: Base work, Investment, and Unique. The first is the general day-to-day work which pays the bills, the second work that’s more exciting but doesn’t necessarily have the budget, and the third the space to play and try out new things as part of personal projects. Other speakers, including Jon Yeo and Noah Klocek, spoke about this work/play balance. It’s something else I need to rethink, and challenge myself to do.
On Friday I attended the character design talk and workshop led by Kenneth Anderson. It was great to learn about his journey into character design, and pick up several of his tips. In the workshop we worked through a character design for an evil and eccentric hunter child zombie. Beginning with really simple shapes, everyone developed their own version of the monster. I enjoyed watching his process, and seeing how much was very loose and undefined. I think with character design I tend to rush ahead, and get stuck, when I need to spend more time at the basic stages to set a good foundation.
The other part of Move Summit is the networking! There are plenty of opportunities throughout the days to catch up with or get to know other artists and professionals, but there are also evening socials. At Drink and Draw, I took the time to sketch some of the others there as well as have fun doodling.
I had an incredible time, and came away full of inspiration! It’s a fantastic event for those studying or working in animation. Be sure to put it in your diaries for next year!
Katrina modelled at this special ‘animation’ life drawing session with short poses. Normally there are poses from 2 minutes up, but we had several 1 minute poses and (after I begged) some 30 second ones too.
We began with a sequence of 1 minute poses.
There were several longer poses dotted about through the session. The hand studies were drawn during a 15 minute pose, and the others were 10 minute poses.
It was fantastic to do some live 30 second drawings again. It’s such a good way to learn gesture and storytelling, and to train to speed up in longer poses.
Near the end of the session we had some more 1 minute poses. By this point I was able to get details down more quickly.
It was great to have more quick poses at life drawing. Hopefully this will become a regular thing, and, who knows, perhaps I’ll manage to convince everyone to do 10 second poses next time …
There were three models at this session, because Bill stepped in for the first few minutes as Francesca and Pete were delayed!
I tested out a new 10B pencil which was lovely to draw with. I liked being able to easily switch between a soft and sharp line (something I can’t seem to get the hang of with conte). It was also great for shading.
This was the last session before Christmas, so I’ve been looking forward to a special one next week with shorter poses.