I drew these back in May? June? I can’t remember now. Anyway, here they finally are! Anna Rose modelled these fantastic Hula poses for Todd Bright’s All In Gesture class.
Tag Archives: traditional
‘Klaus’ Clean Up, Part II
Part I A brief note about some of the terms I use: keys, breakdowns, and inbetweens are names for different drawings in animation. Keys are ‘extreme’ poses that tell the story. Breakdowns show how (slowly, angrily, passionately) the character moves from one key to the next. Inbetweens are ‘in between’ all the others, usually halfwayContinue reading “‘Klaus’ Clean Up, Part II”
‘Klaus’ Clean Up, Part I
Last year I worked as a clean up artist on the Oscar-nominated and BAFTA-winning Klaus. SellOut Animation, based in Edinburgh, worked on scenes outsourced from the main studio, SPA, in Madrid. From May until August I joined the team, cleaning up a variety of shots and characters from throughout the film. It was a steepContinue reading “‘Klaus’ Clean Up, Part I”
Animated Logo for Cornhill
This was a really fun little project I worked on this autumn. I was asked by Trinity Digital to create an animated logo intro for Cornhill Scotland. The logo is a dandelion head with seeds blowing away, so they wanted a figure blowing on the dandelion to lead into the still logo. My initial pitchContinue reading “Animated Logo for Cornhill”
Animation Workshops, Summer 2019
For the third year running I’ve taught animation workshops at a creative arts holiday (ages 12-18) over the summer. The last two years I’ve focused on morphing workshops, but I decided to try something a little different this time. I introduced the idea of emotions in characters and how to translate that clearly to anContinue reading “Animation Workshops, Summer 2019”
New Portfolio and Showreel
I thought it was time for an update of my portfolio and showreel! Here’s a peek: click on the image to view the full portfolio. My latest animation showreel, featuring Maya and paper animation: Music: “Dial Up” by Kris Oliver http://www.krisoliver.com Paper Animation (Photoshop / ToonBoom): All character, background and colour design by myself. MayaContinue reading “New Portfolio and Showreel”
Deer
I cleaned up and inbetweened the deer over the last couple of weeks. At first the movement appeared very even, so I removed some of the inbetweens and rejigged some of the remaining drawings to get back to the feeling I wanted. Once I was happy, I coloured it, added a little more to the background,Continue reading “Deer”
Deer Background and Breakdowns
I returned to my deer animation today, changing quite a lot of the ending and adding more breakdowns and inbetweens. I’m planning to clean it up in Photoshop, something like the deer shown below: quite loose and free, hopefully keeping some of the rough nature of the original.Here’s one of my favourite breakdowns from today:
Deer Line Test
This idea I’ve had for a while, but today I had the chance to get all the keys and some of the breakdowns drawn. Lots of issues here still, so I look forward to working on it more.
Short Animation Idea
I have an idea for a short 2D animation, drawn and painted in my rough sketchy style. I drew this test one morning last week – it was great to sit down at an animation desk and draw. As I don’t have an easy way to linetest traditional animation at home, I just went forContinue reading “Short Animation Idea”
Classical Film: Roughs and Clean
One character from one scene of my classical film. I’m currently cleaning up, which involves rough cleaning the very rough roughs, and then cleaning the rough cleans! There are a few inbetweens missing from the clean.